/*
 * DG (DG Gaming Engine)  - API
 * Copyright (C) 2004  Bob Marks (marksie531@yahoo.com)
 * http://code.google.com/p/dng-gaming
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
package com.dg.gaming.api.common.msg;

import java.util.*;

import nanoxml.*;

/**
 * Small communication object for starting a game
 *
 * @author Bob Marks
 * @version Alpha 0.2.3
 */
public class MsgNextPlayer extends MsgTableMessage {

    /**
     * Constructor for requesting joining an existing table.
     *
     * @param tableNum  Table number of table where game is starting
     */
    private MsgTableMessage otherMessage = null;
    private XMLElement chiled = null;

    public MsgNextPlayer(MsgTableMessage otherMessage) {
        super();
        setOtherMessage(otherMessage);
    }

    public MsgNextPlayer(String tableNum, long username,
                         MsgTableMessage otherMessage) {
        super();

        setTableNum(tableNum);
        setUserid(username);
        setOtherMessage(otherMessage);
    }

    /**
     * Constructor which takes an XMLElement.
     *
     * @param message
     */
    public MsgNextPlayer(XMLElement message) {
        super(message);
        Vector vect = message.getChildren();

        for (int i = 0; i < vect.size(); i++) {
            chiled = (XMLElement) vect.get(i);
        }
    }

    /**
     * Flatten the String for transmission purposes.
     *
     * @see com.dg.gaming.api.common.msg.ITransmittable#flatten()
     */
    public XMLElement flatten() {
        XMLElement message = super.flatten(Msg.NEXT_PLAYER);
        if (otherMessage != null) {
            message.addChild(otherMessage.flatten());
        }

        return message;
    }

    public MsgTableMessage getOtherMessage() {
        return otherMessage;
    }

    public XMLElement getChiled() {
        return chiled;
    }

    public void setOtherMessage(MsgTableMessage otherMessage) {
        this.otherMessage = otherMessage;
        if (otherMessage != null) {
            otherMessage.setTableNum(getTableNum());
        }
    }

    public void setChiled(XMLElement chiled) {
        this.chiled = chiled;
    }
}
